3/6/2023 0 Comments Warzone 2100 maps wz download![]() ![]() ![]() Note: If you extracted foo.wz to a folder called "foo" and put that "foo" folder in to /mods/autoload, it would have exactly the same effect – as if the contents of the "foo" folder were just copied (with "replace all") to the root of the Warzone disk. ![]() It's contents will be in the following locations on the Warzone disk: wz files it finds in the mods/autoload folder and virtually unarchives them, to the root of the Warzone disk, with a virtual click of the "replace all" button as usual. If you've got mods that require manual activation (they live in the mods folder, not mods/autoload) and have used command line options to activate some of them, those will be virtually unarchived, in the order specified by the command line options, to the root of the Warzone disk, again with a virtual click of the "replace all" button. Next, it replaces the mods folder with the folder of the same name, if found, from the Config Folder: Imagine it virtually clicking the "replace all" button if asked to overwrite existing files of the same name. If sequences.wz is present, it virtually unarchives that in to the root of the Warzone disk as well so all the extra videos are available. Sequences.wz ← file from original data folder Warzone.* ← file from original data folder The Warzone Zip (.wz) files listed above are just like mods, but special ones that come with the game and live in its data folder.īefore the main menu is displayed Warzone "virtually unarchives" the contents of base.wz in to the root of the Warzone drive, which is good because things like menu backgrounds and music live in base.wz. Sequences.wz (unless you downloaded the "No video" version of Warzone) When you load Warzone, it's virtual disk initially looks like this: If you imagine the Warzone file system to be like a virtual hard disk, the data folder is the disk drive: ![]() To answer this question, you need to know all the key stages of how the Warzone file system is initialised from the moment you load Warzone to the point where a game starts.įirst, familiarise yourself with the contents of the Application Folder – opening it in a new browser tab or window so you can refer to it might help. If it contains files that already exist, in the same folder path, the files in the mod will replace them.If it contains folders that already exist, the existing folders are kept (so if there's a folder with files in, you can't empty that folder by putting an empty folder in your mod).If it contains folders and/or files that don't already exist, they are added to the file system.When a mod gets loaded, it changes the contents of the Warzone file system: There are a few scenarios where this doesn't apply, but they're beyond the scope of this intro to the Warzone Filesystem. If your mod contains a map designed for skirmish, challenge or multiplayer games, it should go in the maps folder, even if it has other customisations (such as graphics mods, etc).Īll other mods should go in the autoload folder (assuming you want them to load automatically). Mods ← mods in this folder need to be loaded using command line parametersĪutoload ← mods in this folder will be loaded automatically Maps ← How do I install a Map? or How do I make a map? To apply a mod to Warzone, even if you want to change something in the Application Folder, you should create a mod that lives in either the maps or autoload folder as shown below: Understanding the virtual file system is critical if you want to mod Warzone. Warzone uses the contents of those folders to create it's virtual file system. It does this using a library called PhysicsFS with a few custom extensions. Config Folder – log files, add-ons (mods, maps, etc), saved games and game settings.Application Folder – the core application, data and videos.When you start a game, Warzone looks in two key places to find it's data: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |